In this animation, along with Making-Of, we introduce our new Xsens Motion Capture system. Particle simulations tied to the dancer's movements have tested the performance of our PC processors. For 3D modeling of the hall we used the photogrammetric method. Therefore we took a lot of photos from classic camera and drone to reach inaccessible places. Subsequently, the photographs were combined into a 3D model, which had to be filtered, modified and supplemented with thousands of pieces of iron, wood, stones and other materials. Our goal was to achieve a realistically abandoned industrial space, where human foot did not step for a long time.

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